dfallman.com   celebrating designlessness interactive institute umeå + dept. of informatics, umeå university
 
       
 
 
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news
i gave a seminar at stanford university entitled 'the new good', on fri oct 28 2011. slides are here

i have a paper accepted for iasdr 2011

gave a talk at chi 2011 on a paper called "the new good: exploring the potential of philosophy of technology to contribute to human-computer interaction", here are the slides (yes, lots of text!).

more funding, nice.

i have two papers accepted for chi 2011!

i just got funding!

with erik stolterman, i have a paper accepted for the journal digital creativity

me and ru zarin have a paper accepted for the conference colour & light in architecture

this summer, i'll be presenting papers at create10 and at the 4S annual meeting

the human technology journal has accepted a paper i've co-authored with john

my two new papers in ai & society are now available on springerlink (here and here)

two papers accepted for iasdr 2009

i have two upcoming papers in ai & society

here's a press release about my new lab (swedish only, sorry)

we have a paper accepted for next year's include conference in london

ijcit has accepted my paper on desktop computing as paradigm

participated in the program committee meeting for chi 2009 in boston

i have a chi workshop paper accepted on the issue of sustainability and the good life

i gave an invited talk at t-labs in berlin, nov 24.

my new paper in design issues is out

i gave a talk at the from business to buttons conference in malmo, june 12-13. slides are here

i'm giving two lectures at stanford, tue apr 8 on cscw and thu apr 10 on ubiquitous computing. see cs376. slides are here and here

i recently gave a research seminar on studio culture at stanford university

here's the new soft glass leopard dock, designed to be less in your face than apple's original.

here's the abb powerwall clip

this flash thing displays my thesis abstract in a somewhat new way. the original, ripped flash source is here.

click here for the
reality helmet teaser movie

here's a picture of me
presenting at siggraph 2003

like all good sites, we now
too have a mirror site

the hot hci
topics generator


from my visit at
stony brook

a photograph of the
slide scroller

 


you've reached daniel fallman, researcher and interaction designer.
i'm associate professor ('docent' according to the swedish system) in the department of informatics at umea university and studio director of interactive institute umeå, where i lead a team of very creative interaction designers, researchers, students, and engineers specializing in experimental, future-oriented interaction design. make sure to check out our blog.
in 2011, i received a young researcher career award from umea university.
in the spring of 2008, i was visiting professor with the hci group in the computer science department at stanford university.
from 2004 to 2008, i was research director at umeå institute of design, directing and leading umea design research group. i'm still affiliated with uid, supervising talented phd students.
the town of umeå, of course, is located in northern sweden, though i live near the coast, in tranquil and umlautic strömbäck.

contact information
e-mail is generally the preferred means of communication since i am often in between places (i'm also not a slave to my mobile, so if you call me and i don't answer, i'm not ignoring you :-). contact information is as follows:
<get spam>
e-mail: dfallman@gmail.com
mail: interactive institute umeå
umeå university
mit building
se-901 87 umeå, sweden
web: dfallman.com
www.tii.se/groups/umea
www.interactiveinstituteumea.com
www.informatik.umu.se
misc: facebook
linkedin
twitter
</get>

publications
please click here for a full list of publications.

design projects
i'm involved in quite a number of hands-on design projects. check out the portfolio page for info on some of these (i struggle to keep this somewhat up to date).
there's also information here about some of the work i've been involved in as head of the umea design research group.
 

top publications
if you're here to find a particular publication, it could be one of these. If not, here's the complete list.

research
i'm into quite a lot of different things, like sushi, taking the dog for a run, cooking, scuba diving, playing the guitar, italy, all grain home brewing, and so on, but when it comes to stuff i do at the office, that's interaction design and human-computer interaction (hci), including human-centered design, mobile interaction, design theory and practice and their relationship, and a wee bit of philosophy of technology. i also try to keep at least one eye on what's going on in graphical design, typography, programming and software development, ubiquitous computing, information visualization, and continental philosophy, especially phenomenology.
in terms of community, i belong to human-computer interaction (hci), and perhaps even more accurately so to its design wing, interaction design. some see interaction design as something very different from hci. i don't. i rather think of interaction design as an improved perspective on what hci is all about. to me, the current interest in interaction design is a sign of health, reflecting that hci might finally be recovering from its bad case of cognitivism and slowly reinventing itself as the technology-oriented design discipline it has always been.

what i do
i lead a team of highly talented, multidisciplinary design researchers at interactive institute umeå. we carry out experimental interaction design project with industrial application together with world-leading industrial partners. i also supervise ph.d. students, and carry out theoretical and academic research in hci, interaction design, and design research. right now, i have a particular interest in trying to work out the intricate triangular relationship between design practice (i.e. designing stuff that works and fits in), explorative design (i.e. designing what's possible or ideal), and design studies (i.e. making sense of and generalizing design and design work).
my earlier work has addressed the design and use of mobile information technology, with a particular focus on developing novel, alternative interaction styles; taking off from a theroretical interest in the concepts of embodiment and engagement.
in this, i have had a longstanding theoretical curiosity with aspects of the phenomenological discourse, primarily drawing on merleau-ponty, ihde, borgmann, and, obviously, on the notorious heidegger.

in the making
currently, my own research is focused on two projects:
first, i'm updating and extending my previous work in the area of post-desktopian computing (e.g. ubiquitous computing and mobile computing). my approach is from the perspective of phenomenological thought, focusing on issues of meaning, involvement, engagement, and embodiment.
second, i'm working on sketching techniques aimed specifically for interaction designers that may or may not have traditional sketching skills in their repertoire.

 
 
     
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