you've reached daniel fallman, researcher and interaction designer.
i'm a full professor in the department of informatics at umea university and studio director of interactive institute swedish ict umeň, where i lead a team of very creative interaction designers, researchers, doctoral students, and engineers specializing in experimental, future-oriented interaction design. make sure to check out our lab notes.
2012 to 2013, i'm participating in the program for leadership development at harvard business school.
in 2010, i was named one of 18 future research leaders by the swedish foundation for strategic research.
in the spring of 2008, i was visiting professor with the hci group in the computer science department at stanford university.
from 2004 to 2008, i was research director at umeå institute of design, directing and leading umea design research group. i'm still affiliated with uid, supervising talented phd students.
e-mail is generally the preferred means of communication since i am often in between places (i'm also not a slave to my mobile, so if you call or text me and i don't immediately answer, i'm not ignoring you :-). contact information is as follows:
please click here for a full list of publications.
i'm involved in quite a number of hands-on design projects. check out the portfolio page for info on some of these (i struggle to keep this somewhat up to date).
there's also information here about some of the work i've been involved in as head of the umea design research group.
if you're here to find a particular publication, it could very well be one of these. If not, there's the complete list too.
fallman, d. (2011) the new good: exploring the potential of philosophy of technology to contribute to human-computer interaction, chi 2011, acm press.
fallman, d. & moussette, c. (2011) sketching with stop motion animation, acm interactions, volume xviii.2, march + april (pp. 57-61), new york, ny: acm press.
fallman, d. (2008) the interaction design research triangle of design practice, design exploration, and design studies, design issues, 24.3, p. 4-18, mit press.
fallman, d. (2003) design-oriented human-computer interaction, chi 2003, acm press, pp. 225-232.
fallman, D. (2003) in romance with the materials of mobile interaction: a phenomenological approach to the design of mobile information technology, doctoral thesis, umea university, sweden: larsson & co.
i'm into quite a lot of different things, like sushi, taking the dog for a run, cooking, scuba diving, playing the guitar, italy, all grain home brewing, and so on, but when it comes to stuff i do at the office, that's interaction design and human-computer interaction (hci), including human-centered design, mobile interaction, design theory and practice and their relationship, and a wee bit of philosophy of technology. i also try to keep at least one eye on what's going on in graphical design, typography, programming and software development, ubiquitous computing, information visualization, and continental philosophy, especially phenomenology.
in terms of community, i belong to human-computer interaction (hci), and perhaps even more accurately so to its design wing, interaction design. some see interaction design as something very different from hci. i don't. i rather think of interaction design as an improved perspective on what hci is all about. to me, the current interest in interaction design is a sign of health, reflecting that hci might finally be recovering from its bad case of cognitivism and slowly reinventing itself as the technology-oriented design discipline it has always been.
what i do
i lead a team of highly talented, multidisciplinary design researchers at interactive institute umeň. we carry out experimental interaction design project with industrial application together with world-leading industrial partners. i also supervise ph.d. students, and carry out theoretical and academic research in hci, interaction design, and design research. right now, i have a particular interest in trying to work out the intricate triangular relationship between design practice (i.e. designing stuff that works and fits in), explorative design (i.e. designing what's possible or ideal), and design studies (i.e. making sense of and generalizing design and design work).
my earlier work has addressed the design and use of mobile information technology, with a particular focus on developing novel, alternative interaction styles; taking off from a theroretical interest in the concepts of embodiment and engagement.
in this, i have had a longstanding theoretical curiosity with aspects of the phenomenological discourse, primarily drawing on merleau-ponty, ihde, borgmann, and, obviously, on the notorious heidegger.
in the making
currently, my own research is focused on two projects:
first, i'm updating and extending my previous work in the area of post-desktopian computing (e.g. ubiquitous computing and mobile computing). my approach is from the perspective of phenomenological thought, focusing on issues of meaning, involvement, engagement, and embodiment.
second, i'm working on sketching techniques aimed specifically for interaction designers that may or may not have traditional sketching skills in their repertoire.