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you've reached the somewhat ambitious homepage of
daniel
fallman, researcher and interaction designer.
i'm the studio director at interactive
institute umeå, where i lead a team of very creative interaction designers,
researchers, and engineers specializing in experimental, future-oriented interaction design
with mainly professional application, often within industrial or other non-office settings.
make sure to check out our lab notes blog.
from 2004 to 2008, i was research director at
umeå institute of design, directing and leading
umea design research group. i'm still affiliated with uid, managing our ph.d. program
in design research.
i hold an associate professorship ('docent' according to the swedish system) in the
department of informatics at umea university.
in the spring of 2008, i was visiting professor
with the hci group in the computer science
department at
stanford
university.
the town of umea, of course, is located in
northern sweden,
though i live near the coast, in tranquil strömbäck.
contact information
e-mail is generally the preferred means of communication since i am often in between
places. contact information is as follows:
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publications
please click here for a full
list of publications.
design projects
i'm involved in quite a number of hands-on design projects.
check out the portfolio page for
info on some of these (i struggle to keep this somewhat up to date).
there's also information here
about some of the work i've been involved in as head of the umea design research group.
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research overview
i'm into quite a lot of different things, like sushi,
taking the dog for a run, cooking,
scuba diving,
playing the guitar,
italy,
all grain home brewing, and so on,
but when it comes to stuff i do at the office,
that's interaction design and human-computer interaction (hci), including
human-centered design,
mobile interaction,
design theory and
practice and their relationship, and
a wee bit of philosophy of technology.
i also try to keep at least one eye on what's going on in graphical design,
typography,
programming and software development,
ubiquitous computing,
information visualization,
and continental philosophy,
especially phenomenology.
in terms of community, i belong to
human-computer interaction (hci), and
perhaps even more accurately so to its design wing,
interaction design. some see interaction design as something very different from hci. i don't.
i rather think of interaction design as an improved perspective on what hci is all about. to me, the current interest in interaction design is a sign of health,
reflecting that hci might finally be recovering from its bad case of cognitivism and slowly reinventing itself
as the design discipline it has always been.
what i do
i lead a team of highly talented, multidisciplinary design researchers
at interactive institute umeå. we carry out experimental interaction design project with industrial application together with world-leading industrial partners. i also supervise ph.d. students, and
carry out theoretical and academic research in hci, interaction design, and design research. right now, i have a particular interest
in trying to work out the intricate triangular relationship between design practice (i.e. designing stuff that works and fits in), explorative design (i.e.
designing what's possible or ideal), and design studies (i.e. making sense of and generalizing design and design work).
my earlier work has addressed the design and use of mobile information technology,
with a particular focus on developing novel, alternative interaction styles; taking off from a theroretical interest in the concepts of embodiment
and engagement.
in this, i have had a longstanding theoretical curiosity with aspects of the phenomenological discourse,
primarily drawing on
merleau-ponty,
ihde,
borgmann,
and, obviously, on the notorious
heidegger.
in the making
currently, my own research is focused on two projects:
first, i'm updating and extending my previous work in the area of post-desktopian computing (e.g. ubiquitous computing and mobile computing). my approach
is from the perspective of phenomenological thought, focusing on issues of meaning, involvement, engagement, and embodiment.
second, i'm working on
sketching techniques aimed specifically for interaction designers that may or may not have traditional sketching skills in their repertoire.
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