daniel.fallman.org   celebrating designlessness umea institute of design + dept. of informatics, umea university
 
       
 
 
home
publications
portfolio (updated!)
journal (updated!)
resources


this site the web

misc
my new paper in design issues is out

i gave a talk at the from business to buttons conference in malmo, june 12-13. slides are here

i'm giving two lectures at stanford, tue apr 8 on cscw and thu apr 10 on ubiquitous computing. see cs376. slides are here and here

i recently gave a seminar on studio culture at stanford university

here's the soft glass dock for leopard (mac osx 10.5) that i made to be less in your face than apple's original. on the day i made it available, i had more than 50 000 downloads (!)

here's the abb powerwall clip on youtube

this little flash thing displays my thesis abstract in a somewhat new way. the original, ripped flash source is here.

click here for the reality helmet teaser movie

a picture of me
presenting at siggraph 2003

like all good sites, we now
too have a mirror site

the hot hci
topics generator


from my visit at
stony brook

a photograph of the
slide scroller

 


welcome
you have reached the somewhat ambitious homepage of daniel fallman, researcher and interaction designer.
new! yes, blink! during the fall of 2008, i will be working 24/7 on setting up a completely new design research lab in umea within the interactive institute framework, focusing on interaction design for industrial application!
i'm research director at umeå institute of design at umea university, directing and leading umea design research group and building up and supervising a new ph.d. program in design research.
i also hold an associate professorship (sw. 'docent') in the department of informatics at the same university.
in the spring of 2008, i was visiting professor with the hci group in the computer science department at stanford university.
the town of umea, of course, is located in northern sweden, though i live on the coast, in tranquil strömbäck.

contact information
e-mail is generally the preferred means of communication since i am often in between places. contact information is as follows:
<get spam>
e-mail / daniel.fallman (at) dh.umu.se
dfallman (at) informatik.umu.se
snail mail / department of informatics
umeå university
se-901 87 umeå, sweden
web / http://daniel.fallman.org
http://research.dh.umu.se
http://www.informatik.umu.se
</get>

publications
please click here for a full list of publications.

design projects
i find myself involved in quite a number of design projects, too, often leading multi-disciplinary teams. check out the portfolio page for info on some of these (i struggle to keep this somewhat up to date). there's also more recent information here about our work in the umea design research group.
 

research overview
i'm into quite a lot of different things, like sushi, taking the dog for a run, scuba diving, music, italy, diy, and so on, but when it comes to stuff i do at the office, that would be interaction design, human-centered design, mobile interaction, design theory and practice and their relationship, and philosophy of technology. i also try to keep at least one eye on what's going on in graphical design, typography, programming and software development, ubiquitous computing, information visualization, and continental philosophy, especially phenomenology.
in terms of community, i belong to human-computer interaction (hci), and perhaps even more accurately so to its design wing, interaction design. some see interaction design as something very different from hci. i don't. i rather think of interaction design as an improved perspective on what hci is all about. to me, the current interest in interaction design is a sign of health, reflecting that hci might finally be recovering from its bad case of cognitivism and slowly reinventing itself as the design discipline it has always been.

what i do
i conduct and lead design-oriented research projects in umea design research group, supervise ph.d. students, and carry out theoretical and academic research in hci, interaction design, and design research. right now, i have a particular interest in trying to work out the intricate triangular relationship between design practice (i.e. designing stuff that works and fits), explorative design (i.e. designing what's possible or ideal), and design studies (i.e. making sense of and generalizing design).
my ph.d. work addressed the design and use of mobile information technology, with a particular focus on developing novel, alternative interaction styles; taking off from a theroretical interest in the concepts of embodiment and engagement.
in this, i have a theoretical curiosity with aspects of the phenomenological discourse, primarily drawing on merleau-ponty, ihde, borgmann, and, obviously, on the notorious heidegger.

in the making
currently, my own research is focused on two projects:
first, i'm updating and extending my previous work in the area of post-desktopian computing (e.g. ubiquitous computing and mobile computing). my approach is from the perspective of phenomenological thought, focusing on issues of meaning, involvement, engagement, and embodiment.
second, with erik stolterman, i am working on sketching techniques aimed specifically for interaction designers that may or may not have traditional sketching skills in their repertoire.

 
 
     
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